I have just been looking at a demo of Malice, a reliable source has gotten to me. You know something.... the XBOX is for real, it's a sheer next gen beast.
The game has some beautiful and subtle touches like bump mapping, alpha blending, volumetric fog, and soft, real-time shadows. “Everything in Malice is real time, and everything in the scene is shadowed onto everything else, including every single tooth of every single cog of the clockwork hammer. Also, Alice's hair is physically simulated using inverse kinematics to flop around as she moves and jumps, and even those strands of hair are shadowed onto her face”. This only adds to the real-life effect that Argonaut is trying to achieve with Malice. I mean seeing a tiny mouse with low-down lights that cast scary shadows onto the wall around the corner and play tricks with the player's emotions definitely adds that real-life effect to the game. The graphics department of the game already shows us that the Xbox has power that current next-generation systems do not possess, it’s a good thing that Argonaut decided to develop Malice on Xbox instead of PS2 or Dreamcast – the units would have probably fried trying to handle a game of such graphical caliber. Keep this title on you're mind, it's something speacial. Don't get me wrong I like PSX2, it's just not able to handle this type of game and it's power.
You know I'm going to have to make a top list of up-coming games for all the systems. Once you see them all together you will be astonished at how many games of greatness are coming.Quite honestly I can predict we will be playing about 60 of the 70 best games ever created. They have finally gotten to the level I had always dreamed of. You're going to have to pick from these, that's going to be tough. See ya later.
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