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  #16  
01-31-2008, 11:58 AM
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Sticker
Bolamite
 
: Jan 2008
: Netherlands, in your head
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Well first of all, Jordan. Your kind of a pessimist aint ya? i mean all you do is complain and whine and bitch people down et cetera and you have absolutely NOTHING. And yes throwing rocks is bad example. Basicly, here's my vision. You start by making a character, thats either a Native or an Industrial. You then choose a race, an affiliation: Magog Cartel, Marching Mudokons Gabbits for gabbits freedom fighters, whatever ^^. You then add details like height, skin colour, possible clothes or decorations like tatoos. Think suits for Glukkons or tatoos for Mudokons. Think letting your hair grow as a Mudokon or just keeping a ponytail. I'm thinking weapons like Mudahawks and Mudabows. But also new weapons like a slingshot, or oddshot/longshot ^^. Think weapons for Sligs, like big Whammy's or pants stickers like: Wide load, Squashed it again. Basicly you then start the game with one of Oddworlds FMV's. You see yourself growing up to your age and your affiliation aswell as a location. You then start playing and earn skill points rather then levels, for stuff like using a weapon or building or bossing people around et cetera. I'm also thinking traitors, think Mudokons on the side of the Glukkons or vice versa. Now you might think, but what are Native's paying stuff with. Well here's that thought. Trade, the ancient Native Americans mostly traded and Mudokons are based on Native America's. Basicly players can either pay with Spooce which kind of acts like a currency. Or they can trade items that are worth a certain amount of Spooce. Industrialists are basicly using Moolah. What I'm also seeing is making your items. Think food, traps, tools, contraptions of all sorts and even weapons and there ammo. Ofcourse there is a limit. You can't see a Slig going to the other side, and industrialising the Mudokons. So, thats most of my ideas. Now go bitch THIS off Jordan.
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