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Well the few bugs I did spot were actually only the ones I pointed out. The sligs moving basically is meaning they sort of walk in circles and jump into walls. I'm going to name my favourite thing on this game: The ending sound of Abe falling is priceless. Add the letters with a mudokon sitting in it and you have a scene only Carnix could create.
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Try not to start worshipping me, that didn't help Alienmagi very much.
As for the sligs, I'm afraid it is impossible to make them head through the maze toward the mud so I've just set them to randomly change the direction they are going whenever they hit a wall.

Not to worry though, It seems to work rather well.