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01-16-2008, 08:33 AM
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Nate
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Rainbow of Flavour
 
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: Seattle (woo!)
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As an addendum to my previous post, I want to point out that I thought SW did a good job of recreating that feeling of depth in 3d. It wasn't perfect - the linear canyons and unsubtle attempts to stop the player from backtracking were small distractions - but the detail in the natural landscape was incredible, especially when using the scope.
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