As an addendum to my previous post, I want to point out that I thought SW did a good job of recreating that feeling of depth in 3d. It wasn't perfect - the linear canyons and unsubtle attempts to stop the player from backtracking were small distractions - but the detail in the natural landscape was incredible, especially when using the scope.
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Spending as long as I do here, it's easy to forget that Oddworld has actual fans.
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