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  #1246  
01-13-2008, 08:35 AM
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Slaveless
Outlaw Shooter
 
: Jan 2006
: At a thearpy session.
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Slaveless  (36)

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Mudombies and mudokon spirits were always separate ideas. The spirits are the Weirdos who come to visit Abe, and what you release from spirit cages. Mudombies were the corpses of ancient mudokons up and about because of their spirit's unrest. But they were cut from Necrum, for whatever reasons.

Is it possible that is simply too much to put in one screen, even one level? I mean, Necrum is packed with stuff as it is. Like, on some screens, you would have Fleeches, Slurgs, Paramites/Scrabs, Abe, and some objects in the same screen. I'm sure that list didn't come along very often, but certainly a ton of stuff nevertheless. Another enemy in the picture that probably had some complicated programming would probably be way too much. Also, at some point, OWI would have to realize that they would be over their heads on a bonus game and might make it more difficult than necessary for the player to simply go through one area.
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