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  #816  
10-28-2007, 09:17 AM
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abe is now!
Mafia, Pizza & Mandolino
 
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: Italy
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I think OWI made a good thing deleting Scrabania and Paramonia from AE. The Mudomo and Mudanchee Vaults are aggregate well to the context: the Mudomo Vault are obscure and always in the darkness, symbol of the Mudomo Mudokons who lived in the ancient forests of Oddworld; the Mudanchee Vault are more lit, because the Mudanchee were strong warriors and they weren't (I think) solitary and paceful like the Mudomo, so they lived in big environments; and the light of sun that enters from the fissures on the walls and light the place is important: the sun is always symbol of power and splendor of a people, a great people that was the Mudanchee people. And the Paramites look like big spiders that lived in the darkness and wait the prey for kill it lurking. And Scrabs are powerful and fast creatures that need big territories for run. And in general, OWI have chosen very well. In fact the native places of AE are my favourites (including Necrum Mines). I donit think Paramonia and Scrabania cud create the the right circumstances that the Necrum Vaults created. This is what I think. And excuse me for the lenght, but I think this can help or clarify some problems and uncertainties!
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Last edited by abe is now!; 10-28-2007 at 09:26 AM..