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  #100  
10-22-2007, 11:38 AM
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SeaRex
LOLocaust.
 
: Nov 2001
: Tampa Bay Area
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The ending was alright I suppose, if a bit short and cliched, the jump to real film was odd, yet it was nice,
I hated the jump to a prerendered cinematic. The friggin' in-game real time graphics looked better than the ending cinematic, which should NEVER HAPPEN. Also, they should have rolled credits after the ending.

Say what you want about credits; they give you time to reflect on your experience, usually with cool music in the background. Jumping right back to the title screen feels way too cheap and abrupt.

Also, WTF last boss. It's like they ran out of time and went "Let's just stick some random Zelda-style boss in here and hope nobody notices." And they very well may have ran out of time. That's what I'm guessing.

Everything else about the game-- loved it. Most Oddworldian game I've played since AE, maybe even more so than SW.
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