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  #5  
07-11-2007, 09:50 AM
Albino-Slig
Chippunk
 
: Jun 2007
: The Slig Barracks, Mudos
: 31
Rep Power: 0
Albino-Slig  (10)

OOC

It's ncie to see soem interest, all the profiles are cool so far too be cool if some one did some non-insane chars to hehe.

Some additional information for the areas of the facility:

Central Tower

The central tower is the largest and houses the regular staff. Here live the Interns and Chroniclers. The Chroniclers occupy the higher levels and around the basement live some of the Interns. Sandwiched between is the Feeco station and the main storage area where stock is unloaded then transfered to its relevant area of the facility. The lowest basement levels are occupied by the boilers, power plant and incinerators. Towering above it are the five chimneys of the boilers and the giant central chimney of the incinerator. The reception area and is probably the cleanest area of the entire facility. Here work mechanical 'Secretaries' and Greeters along with Mudokon slaves and Slig overseas. In the higher levels work the Chronicler's and lower ranking Pud and Chump Glukkons.

The three wings of the Medical Facility are great towering cathedral like structures that stretch away from the central building. Each of the four floors is about fifteen meters in height, except for the Executive Ward and the Attic space, and built from a dark gray stone with five huge leaded glass windows in each. Iron pillars run the height of the building and help supports the roof as well as streaking rust down them.

North Wing

The North Wing holds the facilities Board of Directors who congregate in the large angular glass dome at the very top of 'Glukkon tower'. This also serves as the Glukkons living area. The Glukkon suites reserved for the regular Pud and Chump Glukkon while much grander suites are on offer for the CEO and the Directors.
With such wealth these Glukkons travel, their tower is fitted with a large gantry and several mooring arms for Airships to moor up. This tower is exclusive to Glukkons and invited guests ONLY. Mudokons and Interns on duty here have a separate uniform, similar to that of a valet Slig except in dull gray and orange. Sligs carry on as normal but Vykkers may be challenged if they are not Docs of the facility or they are alone. The top levels of this wing are very grand and expensive, the level bellow, reserved for lesser Glukkons is mainly dull, plain walls and rather empty, cold rooms.

West Wing

1st Floor- Free Ward
The grimiest ward where the most basic and the oldest equipment is used. Here is where those expecting a free service will probably breath their last. Here is the Vykkers playground, people with no money desperate to be cured and willing to do anything. Most commonly 'treated' here are the Mudokons along with any other poor creature thats hard for Moolah at the moment.

2nd Floor- Faw Ward
The main ward where the majority of paying patients will be put here. Offering the cheapest food, beds and facilities and around the clock surveillance from the Interns. If you end up in this ward you should count your blessings, at least your going to live...

3rd Floor- Bakk ward
The second best treatment Moolah can buy. Working, almost clean equipment and very few blood stains. Cadavers are uncommon and quickly cleared away. Patrolled around the clock by Slig security and Interns. Often where the lower ranking Glukkons and even Vykkers may end up. It much grander in comparison to the other wards with no broken windows and hardly a splat of blood on the floor. The Vykker Surgeons have been forbidden to conduct unnecessary surgery or cause excess pain on the patients within this ward.

4th Floor- Executive Ward
Reserved for only the wealthiest of Oddworld's population this ward resembles a mix of five star hotel and hospital ward.

East Wing - See West Wing

South Wing - See West Wing

Mudokon Sheds: Rikety wooden shacks built at minumum cost with maximum capacity for Mudokon slaves.

Slig Barracks – The on site residence of the Slig security force. Overseen by Task Master Obray. With it's own Slog kennels and a mess hallit also sits adjacent the Mudokon sheds.

Docks - This ageing dockland was constructed before Frakture Fallz as a means to unload the vast ammounts of resources required to build it. Now it lies in ruin, massive rusting cranes sway gently in the breeze, the mighty river ready to drag away anyone who falls through the rotting wooden boards. Some areas are still in use for Slig patrol boats and a ferry to cross over to the cemetery and catacombs on the other bank. Also moored here is the rusting hulk The Shilla, a large padle steamer Hospital Ship once used during a forgotten war, now living out its days as a roost for boombats and a haven for slurgs.

Basement - Most of the basement levels are kept bellow freezing as they are used for cold storage of everythign from the Vykker med-school cadavers to the blood, organ and limb banks. At the center sits the four boilers and the large incinerator in which the facility burns most of its evidence.

Free Fire Zone
Here you'll find the sprawling stockyard and high above rest several Feeco train and their carriages on a nest of iron tracks. Any Mudokon seen in this area, unless they have been assigned to clean the trains, are shot on site. The area is covered with old pens, most are empty but the darkness hides some sinister creatures.
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