thread: Oddworld MMOSG
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  #35  
06-27-2007, 12:02 PM
Munch's Master's Avatar
Munch's Master
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:

Possible future:
1. Mudokon
2. Slig
3. Slog
4. Vykker
5. Paramite
6. Scrab
7. Gabbit (Or?)
8. Glukkon

Local1: Female Mudokon
Local2: Crawling Slig
Local3: Elum

Suddenly, with the note of the local avatars, we have one extra (local4.) Anyhow, don't worry about the avatars I have coming for the first release as much as what I'll do after that. The 'future' list above has one free possibility for local4 missing, what should go there? And should Gabbit get in or something else?
For Local4, what about an Intern? Or swap an animal to Local4 and Intern under regular avatars?

As for the Gabbit, I don't mind whether it's a Gabbit or Greeter. I'd also wouldn't mind if it was a Shrykull avatar. I don't particularly want Steef or Clakkerz- they're from a different part of Oddworld, so IMO don't suit it.

Is there any way to put interactive NPC avatars, such as Snoozers, Fleeches, Meeps, Fuzzles, Slurgs etc. in? I'm thinking you could do that with Greeters too?

Would there be any way to put in Abe chant/Shrykull avatars in? Or Slig/Vykker/Intern shooting frames?

EDIT: Oh yeah, the Vykker eyes can't be seen, and it's probably too small overall. And the Mudokon avatar is out of scale with the rest- the Slog and Paramite are bigger than it. Other than that great, esp. the Glukkon and Slig.

I have a solution for the avatar space issue- a rotating avatar base. ie. every month/week/whatever, the avatars avaiable change eg.
1 Mudokon
2female mudokon
3 Standing Slig
4 Glukkon
5 Vykker
6 Scrab
7 Paramite
8 Intern

then next month:
1 Mudokon
2 Big Bro Slig
3 Flying Slig/ Crawling Slig
4 Greeter
5 Elum
6 Gabbit
7 Different Glukkon/ Armoured Vykker
8 Shaman Mudokon

And so on. Although that'd be a lot of work with avatars, so it might not be practical.
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Last edited by Munch's Master; 06-27-2007 at 12:10 PM..
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