OOC: Wha....
Molt didn't fall from the ceiling. If he did, I would have a dead character on my hands. Do you mean Goresplatter fell from the ceiling? He has done that twice already.
Anyway, Venks, violence shouldn't start like that. If an intruder were to come into Rupture Farms, and ignored all the guns, he would be suspected as innocent. If you rejected all the guns, I would think you had no worry of beating shot, as you were innocent. The proper thing to do was continue to interrogate if you truely were concern about a guy who just entered the factory harmlessly. Besides, Goresplatter didn't seem like he had anything that you could be worried about. He just walked away casually.
Being the fact that used violence, without much clues in what Goresplatter had in mind, subjected you into being a random violence user.
And here at W@RF, we try to make our aggressive characters not so aggressive that they are going to start hurting people because they hadn't taken a smoke in a while. Your characters could lessen down to a less aggressive position. For example, my character Molt started to choke a Slig because he was implying that Molt was gullible. That goes with the situation and his behavior. Yet, that is not following the rules. Molt should have more likely started to scare the Slig away rather than causing a fight, no matter how much of bad boy he is. Molt later explained his actions, but that shouldn't say why Molt was about to kill someone. He barely even knew the guy.
The result of that situation caused my character to be where he is now. In the Laboratory. You see, I could have a perfectly great character who can stand on two feet if he didn't attack someone. But no, violence made him without an arm, without an eye, without much control, and without blood. So, relax your characters. They don't need to be overly violent.
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