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  #786  
06-24-2007, 09:01 AM
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Slaveless
Outlaw Shooter
 
: Jan 2006
: At a thearpy session.
: 1,465
Rep Power: 20
Slaveless  (36)

OOC: Zerox, violence in the games and violence in a RPG is two totally different things. Violence in the game happens because there was a terrorist somewhere in the factory. It also happened because Abe needed to complete his journey without dying. In this RPG, violence is not needed unless it is absolutely necessary and has a good, decent reason. Violence in the past was either used because there was a conflict between two characters and it was growing, or simply because the players could. Most of the time, it is the second one, and it is really annoying.

Lately, everyone has been using the second one because they thought they could do it since it happened so much in the games. Yet here, Dripik has tried to solve that problem by having rules preventing that. If there was so much violence in the RPG, too many side plots would develop and put stress on certain members. The actual plot of the storyline will be ignored and will revolve around fixing other people's mistakes. And like so, in most cases violence will end by having a bunch of patients in the Laboratory and or having people die. And I have to say, Slap already has too much to worry about. Now that #10 is gone, there will be whole lot of mess going around.

Recently in this version, people cause fights because their characters can't control a gun and doesn't have the common sense to simply think before shooting. Now let's see where that is heading. First of all, a job is hard to find for people at Rupture Farms. Second, people are getting hurt (Anni, Charlie, Molt, Cal, Tiro, etc.) without much of a reason. The people getting hurt haven't even met the person they were harmed by. That doesn't make this place a lot of fun if everyone is dying. Third, productivity is slim. Barely anything has been done about the animals, the terrorists, or the criminals. My Mudokons that were made only for helping productivity happen at Rupture Farms, aren't working a lot. Although things like Gappiqu having a files that can improve security and the doctors making patients better have been happening, that really isn't what this RPG is about.

So why hurt? It only makes the plot weaker.
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Last edited by Slaveless; 06-24-2007 at 12:05 PM..