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  #13  
10-14-2001, 08:45 AM
One, Two, Middlesboogie's Avatar
One, Two, Middlesboogie
Outlaw Sniper
 
: Dec 2000
: upside down in a toilet bowl
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One, Two, Middlesboogie  (10)

No-ones knows yet whether it'll get an XBox release.

And yes, you get to use weapons! Here's (more or less) the full arsenal:

Quake Disruptor: Afficionadoes of WipEout 2097 and Wip3out will remember this one... it whips the track up and then slams it back down in a huge ripple effect... causes massive damage.
Autopilot, Flamethrower, Mines, Speed Boost, Shield, Grenades: These ones are self-explanatory.
Proton Cannon: Rapid-fire plasma gun with 25 rounds of ammo.
Gravity Stinger: A bit like the stingers used b the police. Craft who drive over it get their anti-grav unit taken out temporarily, and they drop down onto the track and scrape along for a while; losing shield energy.
Gravity Bomb: Like the Stinger, but it has a bigger blast radius that hits all the ships in the immediate vicinity.
Shield Drain: Sucks energy from an enemy's shield and adds it to yours.

These weapons can be used in multiplayer bouts only:
Control Jammer: Rather like the RevCon in the original WipEout, this weapon reverses the steering controls of an enemy for about five seconds.
Turbo Enforcer: Gives the enemy an instant, and unwanted, speed boost. Use just before a really sharp turn, and watch them hit the wall!
Hunter Missile: Very like the Warp Orb in Crash Team Racing. It hunts down the race leader. Big explosion, damage and slow-down.
Global Drain: Probably the msot evil weapon in the whole game! Reduces the shield energy of all the other ships to zero. Any further physical contact with anything results in destruction.
Stealth: Like Wip3out's Cloak, the player's ship turns invisible (well, actually, just transparent, otherwise the player him/herself wouldn't be able to see it). Weapons will have no effect, and enemies can't lock on. Flying through enemy ships causes them damge. If it wears off while flying through an enemy, the enemy is instantly destroyed.

The weapons above can be picked up by any ship. The ones below are exclusive to their respective teams:

Feisar - Super Missiles: Three missiles lock on to the nearest three enemies ahead. If only one ship is ahead, all three missiles lock on to it! Pain guaranteed!
Van Uber - Seismic Field: A black hole type thing is fired forwards. Enemy ships are drawn into it, causing slowdown and damage. Direct hits can cause eliminations.
G-Tech - Bio Snare: A throbbing glowing wall covering half the track width. Ships that hit it are drawn in and smothered; reducing their shield energy to almost zero.
Auricom - Orbital Laser: Locks on to an enemy ahead. When fired, huge shafts of energy pump down from above, causing major damage. It also leaves a big smoke screen in the blast radius.
EG-R - Power Swarm: Automatic lock-on; either front or rear-firing. Four mini ships emerge from under the main one, and each is equipped with a machine gun. They automatically attack enemies.
Tigron - Nitro Rocket: Locks on like a missile. A missile made of liquid nitrogen is fired forward; crystallising the enemy ship. Lasts for five seconds unless the enemy flies through the pit lane or is attacked with a Flamethrower, which will melt the ice.
Xios - Shield Drain: Like the normal Shield Drain, but with a bigger blast radius, a more flexible linking distance and it's mroe powerful.
Piranha - Penetrator: Locks on, and then the whole ship fires itself forwards like a missile, penetrating it and causing massive damage.
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