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  #175  
06-16-2007, 02:26 AM
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Splat
Chameleonic Lifeforms, No Thanks!
 
: Oct 2002
: Merrie olde Englande
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Well not really. W@RF 1 stretched over at least three days, but then again that's not what I meant.
Basically because the story of an RPG moves so slowly, it doesn't really make much sense. Like employees staying for one day before leaving again? Characterisation moves much faster than the storyline.
As an RPG that's fine and you can just ignore the whole time passing problem but looking at it as a work of fiction it's better to stick extra time in between events. It's like extra time that happens, and should not in any circumstances be interacted with, but looking back you can sort of work out where time ought to pass. Like if you read back over W@RF 1 you can point out moments where events that happened on the same day could happen seperately, or extra days can be slotted in and stuff.
If I ever get around to writing this up as a story in fancorner then I'll try to make it clear. For now just assume more time has passed than you think has and be happy.

Zozo: CHA-RAC-TER-IS-A-TION!!! CHA-RAC-TER-IS-A-TION!!! CHA-RAC-TER-IS-A-TION!!! Where are the cheerleaders when you need them?
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Oddworld novel: The Despicable. Original fiction: Small Worlds.