thread: Mary sues
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06-12-2007, 11:24 AM
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Bullet Magnet
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My advice is to write about characters you want to know more about, want to watch go through their trials and adventures, but not someone you want to be. If you don't even like your character (as a person, not as fiction) then even better. At least at the start- if you write well without changing their person, and you and your readers grow to like them anyway, then well done.

Give your characters strengths, yes, but don't overdo it. Make sure they have weaknesses and character flaws as well. The story may be about them overcoming their weaknesses, but unless you make it pertinent to the plot, it may be best if they remain right to the end.

5) Can your character shake off minor (and sometimes major) wounds indefinitely without lasting effect?
5a) And is not Stranger/a steef?*

6) Does everyone (not a bad guy) love/like the character?

7) Was the character abused in the past? (does not count for mudokon slaves/escapees)

8) Does your character have unusual powers beyond that of his race of which he/she should not have? (eg non-Abe character with Shrykull, non-spiritually awakened mudokon with possession abilities)

*don't overdo it with this one. The stamina bar and shaking off of damage are gameplay devices that do not translate well to fiction, and should be used sparingly. Emphasising toughness, a high-pain threshold and his habit of shaking his head clear under pressure is okay, but watch out for how many unnatural game-traits you carry over into writing.
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