thread: Oddworld MMOSG
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  #25  
06-07-2007, 12:50 PM
Ajiellyn's Avatar
Ajiellyn
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The Dreamer
 
: Feb 2005
: Vega Baja, Puerto Rico
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:
What stage is it at?
That's a good question actually.

:
A. 'Predreaming'
....1. Decisions
........a)Map layout
........b)Avatar appearences
....2. Avatar drawing: 8 minimum
....3. Object/wall patch collection & editting
....4. Map Design
B. 'Dreaming'
....1. Patch Merging
....2. Map/Programming creation
....3. Marbled/buttons for interface
....4. Sound
I'm currently working the most on A.2, which as I predicted is going to take the most time, but I've jumped ahead a bit. I completed a usable marbled and button set (B.3) and I've gone very far with the sound.

Sound so far:

Sligs have complete GameSpeak: Hi, Here boy, get 'em, freeze, BS, 'Smo BS, laugh, & 'What?'

Mudokons have complete GameSpeak: Hello, follow me, wait, angry, laugh, whistle (1), fart, whistle (2), & 'Okay'

Female Mudokons have the male mudokon GameSpeak with a 17-20% higher pitch.

Elums groan and howl.

Slogs bark and growl.

Paramites have complete gamespeak: Howdy, come on, do it, stay, attack, all'ya

Scrabs hiss and howl.

(All of the GameSpeak with the exception of the Paramites, Scrabs, and Glukkons (which I still need to do) was recorded from Abe's Oddysee or Exoddus at the most opportune moments (you might hear a trace of a cricket or background noise in a few...). The Mudokon voices were recorded from Abe's Oddysee. If you want these Gamespeak sounds for yourself, PM me and I'll email them over )

Here's an update on the actual avatars:

Mudokon (male): 9/9 Positions, Complete
Mudokon (female): 9/9 Positions, Complete
Slig (crawling): 5/9 Positions 55%
Slig (walking): 5/9 Positions 55%
Elum: 4/9 Positions (45%)
Paramite: 5/9 Positions 55%
Scrab: 5/9 Positions 55%
Glukkon: 0/9 Positions 0%
Slog: 9/9 Positions Complete


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Unless its too much maybe the Elum be in an more upright position?
I don't know... I didn't see it as leaning too much; all avatars have to be skewed a little, so they're all 'tilted' when they arent' looked at isometrically. Wait until you see it in Furcadia if you plan to, and if you still think so I'll change it.

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What size is this gonna be maybe I could stick it on my site.
If you mean the whole game, I appreciate the thought, but it doesn't need to be hosted anywhere. ^^' You download Furcadia (the client) and make your way to the place where the Oddworld part is.
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If you PM me Ill try to help you with as much as I can.
Thats about it for now sorry If any of this has been said yet, I'm lazy. :P
Nah, it hasn't, but thank you for the comments I'll try to start thinking of more ways people can help.


:
If I ever get time (or, for that matter, can ever be arsed too) I might try to make a Meech ('cause they kick ass).
How many creatures and stuff will be added in the end? Off course, we want as many as possible.
Avatar contributions would be awesome, but the Meech would end up as one of those avatars you have to pay to be. There is a limit of 8 free avatar possibilities, and they're all currently full, but I'm sure I'll have to add a set of 8 that you need to pay for just because of lack of space. Sligs and Mudokons of different classes and fashions need to appear as different avatars.

If I really push it, Furcadia's avatar limit is somewhere around 50, but some of the avatars are pretty costly. I'll see how people take to the first 8 first, and if they don't mind paying $2.75 a month or $25 a year to use the second set of 8 I'll start drawing again.

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Why do you say the Paramite is 'complete?' what's that supposed to mean? If it is, could we see it?
It was 'complete' because I had drawn a Paramite avatar a long time ago, but I really planned on redrawing it (which I recently decided to do.)

The old Paramite:


Which leads me to post the next image of progress...

I'm really pleased with these two, I just hope the back-facing positions go so well
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