thread: Starcraft 2
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  #14  
06-02-2007, 04:43 PM
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Mojo
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You COULD check the site.

Anyways:

Protoss:

Zealot: Unchanged, except for the "Charge" ability.

Immortal: Replacement for Dragoon. Has special shield that activates when hit by high firepower.

Stalker: Dark-Templar version of the Immortal; has the ability to "Blink"; Teleporting small distances, to keep up with fleeing enemies.

Colossus: Ground unit that can also be targeted as an air unit. Has a cutting laser weapon. Great for killing masses of small enemies. Can walk up and down cliffs.

WarpRay: Robotic air unit that attacks with a laser beam. The longer it's attacking a unit, the more damage it'll do. Therefore most effective against units with lots of HP.

Phoenix: Light fighter, with the ability to "Overload"; Attacks all enemies in range, for a short period of time. Shuts down for a few seconds afterwards, rendering it useless and vulnerable to attacks.

Phase Prism: Mobile Pylon/Transportation unit. Can create a Psionic Matrix.

Mothership: Uber-unit. Can create a timetrap, units caught will be trapped in time; this makes missiles for example, will hang still in the air. Can also shoot a high damage "planet cracker", capable of obliterating every ground unit in range. Final special ability: Black Hole. Will create a small black hole, that devours all enemy air units within range.

Terran:

Reapers: Small arms infantry, capable of jumping on and off cliffs.

Zerg:

Banelings: The evolved form of the Zergling. The Zergling will increase in size, and becomes a bloated version of itself, filled with chemicals, which will explode on impact.

Nydus Worm: Functions as a Nydus Canal. Not much is known about this beast.

There, happy?
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