EXACTLY! Morrowind had about 3 times bigger map (not to mention added islands that come with expansions), about a hell of a lot more skeelz, weapons and armor. Not only that, but the alchemy system was better and some skills made more sense. When youmade a potion, depending on your skill, the potion was either created or you spent the ingredients, made a mistake during the making (i guess that's what makes it fail), and you'd fail at creating a potion. Much better if you ask me. Also, about a 1000 quest all over the gigantic map in every single town and I think from about every 3rd person you encounter you can get a quest. Only problem was that I stopped playing it.(lol)Since you can actually swing the sword, there's always a chance that you'll miss. With blade skill the chance goes down. But when I first started to travel outside of towns I got attacked by some kind of big worms or something... I ran behind and ran, facing the creature and swinging the sword like a maniac, but couldn't hit it a single time.
Oblivion is a smaller game, but looks a whole lot better. I guess the reson for the world to be so small is the time and effort to create the models for it. Also, I love telekinesis in Oblivion. In Morrowind you can just grab things, while in Oblivion you must make it get to you and then grab it.
I guess another reason why I hate Oblivion is cause I've got a crap PC. Playing it in 640X480 WINDOWED, with draw distance of about 3 feet in front of you and PS1 smudgy textures ain't really fun like on max. detail.
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Yes, I'm back... Yes, you'll all soon be licking my boots...
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