thread: The OWF Game!
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  #44  
05-09-2007, 12:36 PM
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Gretin
Clakker Relic Miner
 
: Jan 2005
: Lost in Space
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So, will this whole game be set in OWFs?
I'm not entirely sure what you mean by that, but if you mean will everything take place inside the fictional OWF building or whatever we decide to make it be (it could even be a city! XD), that depends on how the story goes really. I'd like to have a variety of places so it's true to the Abe games, but we'll see.

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Question- are you still going to do the rescuing Mudokons/Members and Oddworld 'spells', or does Game Maker not have those capabilities?
Game Maker actually has a lot more capability than what it is given credit for, if you know how But to answer your question, yes, I'm hoping that the rescuing (or killing XD) of mudokons/members will be a core part of it (again, true to the original Abe games). The spells shouldn't be too tricky either, so there's not really any reason I can think of not to have them. But I'll see what you story writers come up with story-wise (once we decide on who the team will be) before we decide on the main game play features.

Oh, and...
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Sounds like you've already made progress, which is great considering how we've been planning this less than a week.
Well, it is only for the demo And it's mainly just planning... Though, I wonder, do any of you happen to have a gif animating program? Because I want to import the sprites into Game Maker as animated gifs, so I don't have to cut out each sprite from the sheet and align it and make sure it's the right size and everything, it's so much easier if the sprites are already put into animated gifs which are pre-aligned and have all the sprites in the right order and everything. I can do it myself, but if anyone has such software, it'll make the demo somewhat quicker if someone else could prepare the sprites for me [/bribe]

Anyway, as I was going to type before I sidetracked myself, this is only really a demo to show what I can do, but I'm hoping to make the engine flexible enough that once we start on the real thing I can just trade sprites and alter a few constant values (such as the speed you move at and such, just because our sprites might be different sizes and whatnot) and we'll have our engine. I'm hoping.
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