Yeah, I was going to start a new thread for the development once we got a team together to make it (if that happens

).
But anyway, to answer the questions asked:
:
This sounds real good. So would the sprites be of the actual members? If so, I could try.
|
Depends on what the spriters want, really.

I mean, I highly doubt there's going to be an excess of people wanting to sprite for it, so I don't want to make all these high and mighty decisions on how the sprites are going to be and put everyone off.
However, I think the main thing to decide on first would be a sprite style. Preferably something that's simple, so it doesn't take for ages to make, but looks ok too. But I'm not a spriter, so... yeah
:
How would we do the sprites? Would we all be Mudokons, or what...?
Background music=here?
|
Again, that will mainly be up to the spriters. The two options I see at the moment are:
1) that we make
everything based off Oddworld, in which case the "bad guys" will be sligs and such and the "good guys" mudokons, etc
2) that we make entirely new things for the enemies and friends to look like.
But as I'm not a spriter, again, I haven't decided that for myself
As for the background music there, I'll have a look at it all when I have more time, but I'm going to try to make it have dynamic music similar to the original games (I'm working on getting the engine for it right), and it will be a lot harder to do that with a mp3 file than with a midi (which is the other reason I actually meant to mention why I'd prefer music to be given to me in midi format). The reason is that each music file will have to be split into a lot of segments, and getting the timing right would be a bit of a nightmare in an mp3, whereas in a midi file I can simply cut it off at a certain note.
I might use some of that original music anyway, though, so thanks for the link to it.
