:
it would have been interesting if they added it in as a puzzle element. Like maybe if you slap a slig it will run in the other direction or something.
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It
is a puzzle element. In one or two places you can hit a slig and distract him for long enough to pull a lever and jump away.
As for killing muds; OWI build their games in a way to give the players options. Just because it doesn't help you save all the muds doesn't make it useless - many people
want to kill all the muds.