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  #20  
04-15-2007, 10:44 PM
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Nate
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it would have been interesting if they added it in as a puzzle element. Like maybe if you slap a slig it will run in the other direction or something.
It is a puzzle element. In one or two places you can hit a slig and distract him for long enough to pull a lever and jump away.

As for killing muds; OWI build their games in a way to give the players options. Just because it doesn't help you save all the muds doesn't make it useless - many people want to kill all the muds.
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