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  #21  
04-11-2007, 09:09 AM
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Zerox
Outlaw Mortar
 
: May 2006
: Um...RealWorld?
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Word. The PS2 should plenty be able to handle that sort of graphics. All the explosions in Ratchet and Clank and the like don't phase it at all.
What I'm wondering is what kinds of technical issues these were...many other games are on multiple consoles, so why was MO so particularly screwed?
The switch to the Xbox seemed kinda random, no real explanation was given, and surely the PS2 controller would've been better anyway? Given the gamespeak control system for the first 2 games, looking at the MO ones and the MO ones seem somewhat worse, and not as indepth as the first ones, because the controller had those kind of limits. Otherwise, they'd have added more, silly ones, presumably, like in the original AO...if only you could still laugh on command in AE...
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