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03-31-2007, 02:30 AM
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OddjobAbe
National Treasure
 
: Feb 2007
: England
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On the AO release date, '97, I went to a video gmae store. They recommended that I buy AO, so I did. I played it, thinking that it wasn't my sort of game. I thought, 'I'll carry on, see if it turns out any better'. It didn't I was on the verge of taking the game back, but I decided to play it one last time. I still didn't like it. But I kept on playing until I got to Paramonia, still idn'tlike it. Got to Scrabania, didn't like it, would never like it. Or so I thought. Return to RuptureFarms - loved the concept of it. Abe had come all this way, but then has to go back to help his buddies? He's a generous little git, I'll give him that. I completed the game, half-heartedly. Then decided to play it again. I adapted to the idea of Oddworld, and became to like it's imaginitive concept and it's stunning graphics and gameplay. 'The creatures are magnificent', I thought. Oddworld is not a game. It is a world that is explored through the idea of a game. I got used to Oddworld, and decided to keep it.

When AE came out, I thought I'd see if that was any good, so I went and purchased it. I preferred it to AO. 'How is that possible?' I thought. The gameplay was magnificent, but I thought to myself - 'I could do without the flatulence ovedo'. I got used to that eventually.

MO came out - I was hooked. '3D?' I thought, and purchased that, Halo and an Xbox. I played MO all the day. Completed it with everyone free. Loved the story, loved the characters, loved the musical score done by Mr. Bross (which I cannot find proper downlaods for on the internet - I mean for the music when the enemies attack you, and when Mudokons and Fuzzles follow you). This was by far my favorite Oddworld game.

No story for SW, I just bought that because it was Oddworld. Loved it, was a bit different, though I preferred MO.

I'm sorry, I've bored you to death, haven't I?
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