Actually that screenshot is on the Oddworld site. So I'm guessing it's an old screenshot, like the paramite in Stockyards one. And besides, I think sloggies in AE are even smaller than that. But that makes for an interesting thought... were slogs originally going to be much smaller than they were made in the final version?
Anyway, I think the untrained explanation is probably the best one. Of course, what it really comes down to is the programming, but we're trying to figure out a logical explanation for it if this wasn't just a game, aren't we?
