He has not left gaming at all. He has changed Oddworld Inhabitants into an IP machine, that writes storied and creates characters. By keeping the product development external (under strict supervision and direction by Lorne and others) they can now work on multiple products simultaneously, games and films, perhaps other media. For a single, small company that specialised in non-mainstream games, they always ran huge risks, and those risks were revealed with both Munch's Oddysee and Stranger's Wrath. They poured three years of their lives into each of those games, and a lot of money. The direction game development is taking now did not support that business model. It costs millions to make a game that utilises modern technology and machine specifications, and longer, with a much larger team. Coupled with the fact that many publishers have utilised a no-risk policy (thank Wright for Spore!) it just was not feasible for Oddworld Inhabitants to continue on its path. So Lorne closed down the development studio and turned Oddworld into a venue that creates what is important to Oddworld: the stories, the characters, the environments, the style, art, humour and message. Working with companies and teams that can bring those stories to life, such as Vanguard, is the direction Lorne chose to go. And we will see Oddworld games again, but they will be released along with the films, films and games written for both media, so each will be an entity in their own right, not tie-ins or licences of one or the other.
Please research this sort of thing more thoroughly, and talk to the people who have religiously documented and explained these events already, rather than make such an antagonising debut.
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Last edited by Bullet Magnet; 02-15-2007 at 06:58 PM..
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