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  #27  
01-16-2007, 07:57 PM
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Bullet Magnet
Bayesian Empirimancer
 
: Apr 2006
: Greatish Britain
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I know what you mean... but it wasn't the gameplay that did that for me, it was the art, soundscape, and environment. And the story. I loved the humour, and the brightness of the game is fondly recalled, but I do want a return to the darkness of AO. Not the darkness of Fangus, Stranger or Siege. I want the spiritual "mudokon past" of AO. Necrum came close to that.

Maybe it was also a change in the technology, the replacement of the 3D render tool for the screens with the prop house, but the graininess of AO really gave it something.
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