OOC: OK, um, Necrophagia, I don't think you need to have to put in the Clakkerz town since I assumed it wouldn't be part of the story. In fact, according to Oddvertern78, West Shrubton doesn't have a village of Clakkerz. You would have to say that's how people get around. To talk about the jungle, I didn't add anything about that, but I think that would be same thing has the forest the takes over the west side of West Shrubton.
Another thing, sorry for not clearing this up, but uh, the Industerial bases are really simple. There is going to be a small transportation pod, with Mudokons around them be guarded. This are mediocre camps, since they were ordered to make them only 3-4 hours ago to make them. They are specificly there so the Sligs don't have to drag their assigned 10-15 Mudokons through a Paramite infested forest. And controlling other characters is against the rules. This is one has to be the fact that there already is a head Glukkon. His name is Gillik and is controlled by Perry, or Magic9mushroom.
Did you read the whole The Albino Scrab RPG? All 17 pages?
Besides that, I think I covered the basics in West Shrubton. I do believe West Shrubton has no graveyard. Yet, I'm sorry for not clarifying where the village is on the map. You could put it down there, but besides that, you really don't have anything else to do with the map. I should also make diagrams of what the Industerial bases look like.
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