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  #500  
01-14-2007, 08:59 AM
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Slaveless
Outlaw Shooter
 
: Jan 2006
: At a thearpy session.
: 1,465
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Slaveless  (36)

OOC: Welcome, MoxCo Excutive! But let's clear up this up. In this RPG requires you to have read all of the pages of this RPG. There isn't a group of Mudokons around the Fleech home, just two of them. And just a suggestment, there is another character of Zerox's that are in the forest above the Fleech home, that would be more friendly to your characters. The ones in the Fleech cave will have the tempetation to kill you, so just watch out. Another thing is that the Fleech cave is covered. No one can go in it without removing all of the rocks. If you did, you wouldn't get a very nice greeting.

Ah, Necrophagia, I think the concept arts for the map will be in by 7 hours from now. You see, I haven't finished them. I also need to figure out how to show my pictures on the computer. And if you want a decent elevation picture, you would be waiting until Tuesday.

Also Necrophagia, what is this lamp post you talk about? There is no city around here. There is a village, but according to my information, a great deal of the Mudokons were enslaved. (Not all of them have been captured. I have been thinking.) Just those details should be editted. Besides, there is much more to the the village. I don't believe that the Industerials have destroied all parts of the village, just a little.

And Mudokon Shaman, might want to take my suggestion on greeting Zerox's character in the forest. I think he doesn't really have much to do. There is also two other Mudokons with him.

IC: Slurp 1 was trying to admit to himself that there was good aspects of Shryke's plan. The ideas seemed good, but he had a lot of things that he didn't like. Slurp blurted out, "Correction. That was two packs of Paramites that are of the same home. It is rare to find creatures around here wanting to help you, because they simply don't care. Paramites might think you are one of them if you screech help, but they won't stick around if they sense Fleeches. Now, you must also understand that Paramites around here also have a home where they can make nests for their young and sleep when they need to. That place is crawling with Paramites, so all of them are the same. Face it, Paramites are the only ones not willing to help.

Also, I already know that they are advancing here. I know it. I just saw a huge Slig coming by here, wanting to kill us, remember? That Slig was devoured by Paramites as well. So its obvious they have an idea that we are here. Plus, we already tried the hide plan. Most of got burnt, some even died. And that was when they didn't see us. Imagine what will happen if they see us hiding for real?

And are forgetting something? We already stole a map. We didn't know what was going on. And it slipped out of my tounge when we got to the mine. All we can do is find where we their weak point is and destory their base from there. I suggest a full force attack against the Sligs. I just don't see the use of spying."

OOC: Zerox, maybe I could do something about the Elum carcass. I don't really know, since Slurp 2 is probably in the near the Slog pawn area by now. Veru, maybe, Kolca, don't count on it. I just don't see how I could interact very well.
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