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  #67  
01-03-2007, 11:10 AM
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moxco
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: Dec 2006
: Earth
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:
Industrial: let's see, RF is a bit dangerous and smelly, the Mines is a bit dusty, Feeco is full of train smoke (look at the Southern Cross debacle), The slig Barracks is unsafe as I could be mistaken for a target, Bonewerkz has too many hungry Dobermanns on steroids, Brewery doesn't exist anymore. Any place that hasn't been covered in a game is at risk of terrorist attack, so I have to say Vykkers Labs(a different franchise of course).

Native: Paramonia, for the same reasonsas erveryone else, although it might be getting a bit dangerous around the Temple with recolonization and all.

About the Vykkers Labs decision, I would make use of their technology to volunteer for an upgrade to a photosynthetic superintelligent organism that can do all the same stuuf as a TX terminator, and then I would fill up oddworld with asexual offspring in an outburst of reproductive ecstasy.

Crazy bastard, aren't I.
What about:flub fuels, the new bewery [that has srabs surondingit it] maggog motors and why not in vykkers labs?


For me personly i would probly live around flubfules on the river and probly have a buissness there too although i wouldn't want to be a gluckon cus they'r arms are used as legs which mean they can't drink coffe, can sligs own buisnesses?

Last edited by moxco; 01-03-2007 at 11:31 AM..
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