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Industrial: let's see, RF is a bit dangerous and smelly, the Mines is a bit dusty, Feeco is full of train smoke (look at the Southern Cross debacle), The slig Barracks is unsafe as I could be mistaken for a target, Bonewerkz has too many hungry Dobermanns on steroids, Brewery doesn't exist anymore. Any place that hasn't been covered in a game is at risk of terrorist attack, so I have to say Vykkers Labs(a different franchise of course).
Native: Paramonia, for the same reasonsas erveryone else, although it might be getting a bit dangerous around the Temple with recolonization and all.
About the Vykkers Labs decision, I would make use of their technology to volunteer for an upgrade to a photosynthetic superintelligent organism that can do all the same stuuf as a TX terminator, and then I would fill up oddworld with asexual offspring in an outburst of reproductive ecstasy.
Crazy bastard, aren't I.
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What about
:flub fuels, the new bewery [that has srabs surondingit it] maggog motors and why not in vykkers labs?
For me personly i would probly live around flubfules on the river and probly have a buissness there too although i wouldn't want to be a gluckon cus they'r arms are used as legs which mean they can't drink coffe, can sligs own buisnesses?