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  #7  
12-28-2006, 06:11 AM
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Slaveless
Outlaw Shooter
 
: Jan 2006
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#1. Wouldn't people eventually get bored going back and forth constantly collecting mudokons in the games.
I doubt it. One of the biggest challenges in the game was trying to keep yourself alive and save the Mudokons at the same time in that game. I bet the designers could have thought of some new challenges.


However, I couldn't argue with the rest of your statements. Yet, I could say that Oddworld had the ability to make 3-D games before Munch's Oddysee came out. So they probably had the ability to add more Mudokons, it was just that they needed to have a common number that would be able to get people to get a good ending without having to find all of the secrets.
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