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#1. Wouldn't people eventually get bored going back and forth constantly collecting mudokons in the games.
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I doubt it. One of the biggest challenges in the game was trying to keep yourself alive and save the Mudokons at the same time in that game. I bet the designers could have thought of some new challenges.
However, I couldn't argue with the rest of your statements. Yet, I could say that Oddworld had the ability to make 3-D games before Munch's Oddysee came out. So they probably had the ability to add more Mudokons, it was just that they needed to have a common number that would be able to get people to get a good ending without having to find all of the secrets.