View Single Post
  #6  
12-27-2006, 09:43 AM
Spirrow's Avatar
Spirrow
Grubb Fisherman
 
: May 2006
: Where the rain don't go...
: 946
Blog Entries: 17
Rep Power: 20
Spirrow  (25)

Don't just think about the actual story, people, think about what went
in to make the game:

#1. Wouldn't people eventually get bored going back and forth constantly collecting mudokons in the games.

#2. It would an overly exhausting task for OWI to make bigger worlds
and add new effects so the game doesn't get boring to fast. Including
drawing the art and programming objects to do this and that, it would
have been extremely difficult.

#3: OWI was just starting, meaning they probably didn't have the resources
to go as far as in the second game of further.

#4. The data CDs back then couldn't have supported the space needed
for those ideas. Basically, I'd say what you saw in the games was as much
as it could support.
__________________
Warped Wisecr4ck Wonders:
Why does hell tend to freeze over?


Last edited by Spirrow; 12-27-2006 at 09:45 AM..
Reply With Quote