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  #17  
10-23-2006, 11:53 PM
ZANGG
Thudslug
 
: Sep 2006
: New Zealand
: 196
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ZANGG  (17)

There is one I'm aware of, but it's related to level design and not programming code. If you run and jump at the low platform at the right time, you'll jump through it a bit. But, in an actual level, I don't really think there's many places you'd put a setup like that anyway. And I have no idea how to fix it. So I won't fix it.

(It doesn't occur as long as you don't have just a single tile thickness above a rollable hole. Which is exactly what the sample level DOES do.)
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Good. No posts in 7 days. That should meen that this thread is finaly dead.

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