The game is going well, we expect to have a playable beta-release sometime in about 1-2 weeks.
It is going to be isymetric, and it will be somewhat of an rpg. We haven't decided on how the skills wil work, but the Idea is that skills will not be the most important thing, instead it will focus on teamwork and inteligence.
(figuring out what objects to combine into new things, and how to use them)
By the way, "Andreas", that's me.
