OOC: I would have imagined, Perry, that it would be easier to have said that you didn't know.
IC: Kolca had slithered around the dark corriders in the cave, passing by all of the non-members of the colony. The harsh darkness was nothing to Kolca, for she saw with her electric senses. And yet, with those senses, she groped for something positive to give to the CFIA.
At the moment, Kolca had been on spy and scout duty for the CFIA. At the time, she had to give the other group members, who were busy doing their assigned work from the queen, the happening in the colony. And at the moment, she paying attention to the newest members of the colony. That Sleg, the strangly limbed creature with an enormous skull, the Mystic walk man or named Mudokon, the Slog, that Scrab, and the Paracrab named Shryke. Those six were somewhat interesting, for they had all made it under a peace sign with the Fleeches. But the most important reason, was that they all had something to do with the invasion. A key factor to what might turn up to be a battle.
Personally, Kolca was against the whole reason why half of them were there. Sure, they saved their butts, but now they are being used for peace. In the thoughts of Kolca, the colony's peace with others is risking the colony's future of survival. By now, Paramites should be able to know where they dwell, and since they denined their offer of peace twice, it was no time before they go for the kill. Nothing cheerful to think about. Yet, this was all the fault of that stinking little Slurp. That Fleech greatly altered the course of the colony, and now the whole thing will be jumping off cliffs, if they continue looking for crap like peace. Yet that Fleech was to be killed later, when he least expects it. But she and the CFIA had to do so without that Sleg around...
On the other hand, she and the CFIA saw this as an opprunity to defend themself from Walk men. That Paracrab had given war as a thought, so persuading it to go command a skrimich couldn't be very hard. Besides, it knew nothing of the CFIA. The Scrab went under the same catergory, while the Mudokon could be used as a medical slave. And that son of a gun Slog was of great use as well. It had been a traitor of the Industerials, so it probably knew base locations, squad numbers, and how to charm the Walk men. Again, persuadement was another key as well. And so was that creature. It could gain the trust of the Walk men, go up into power, and bam! Kill them off for good. Yup, and it could be possible through lying and convincment. They just needed that Fleech out of the way, along with the Sleg, and the language expanison pack named Shryke.
But as Kolca hid herself in the darkest shadows in the cave, she listened to the Paracrab's statements. It had discussed something about expanding his life line, and givning him the ability to reproduce. This might be a good idea, however, more creatures stronger in both trust and strength with the Fleeches was not going to be much good with the colony. The colony would die off instatnly, if the Paracrabs decided to have a supper with the Fleeches. On the other hand, it could be possible to raise the children as CFIA members, and that was good too. Striking fear into the heart of the Fleeches with Paracrabs would get the CFIA in control of the And so, Kolca screeched mysteriousily, "Yes, give him some children and a better life! Paracrabs and Fleeches combined would cause the colony to have over all protection! So yes, make this Paracrab the mother and father of new life!"
Before she could continue, an uprour of agreement lunged itself to Shryke. Fleeches started to chant, "Make him queen and king!" until the cave echoed in the screeches. Kolca secretly smiled to herself, for this made it seem like the CFIA was now in control.
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