Fast Muta Rush:
Build order (best used with the fast mining strat I gave earlier):
After the initial move to the minerals, scout with the Overlord.
9/9: Build Extractor, while it's morphing, you have 8/9 supplies again, so morph a Drone, and then cancel the Extractor, you'll have 10/9 supplies now. Works best when you have like 70/80 ish minerals, since it takes a little time for the Drone to move onto the Vespene Geyser. So when it's on the geyser, you should have 50 for that next Drone.
10/9, 100 minerals: Morph Overlord.
10/9, 50 minerals: Build Extractor.
- When Overlord's done and you have:
<150 minerals: build a Drone, then build Spawning Pool when you have 200 minerals
>150 minerals: Wait for 200 and build Spawning Pool, then at the next 50 a Drone
- Scout with the Overlord
- When Extractor is done, put 3 Drones on Gas.
- Keep building Drones. until your Spawning Pool is about 2/3rds done, it's okay to build a last drone at that moment.
- Try to have at least 150 minerals and 100 gas when the pool is done.
Morph your Hatchery to Lair.
- Meanwhile, keep building a few Drones (To replace the ones at the Extractor) and Zerglings (for early defense, a Sunken Colony or two is good too). When a pair of Zerglings is done, use them to scout if you haven't already found the enemy.
Now, it all depends on how much Minerals you have, and thus how many Drones you have.
- When you reach 300 Minerals when the Hive is half way to three quarters done, build another Hatchery.
- If not, keep building Zerglings, making sure you'll have enough minerals for a Spire when the Lair finishes. You have to wait for another 300 minerals after building the Spire, for a second Hatchery. Don't spend it on units.
Whichever way you do it, build a Spire when the Lair finishes.
Whatever you do, it's best when you have an equal amount of minerals and gas when the Spire is done. It's okay to have less minerals than gas, but it's bad to have less gas than minerals. In this case, use the extra minerals on Zerglings. Try to have 600 minerals and 600 gas when the Spire finishes. You'll have 6 Mutalisks to start with.
Now, and this is quite important, if you're against Protoss, get at least 8 Scourges, against Corsairs. 2 Scourges will kill a Corsair, so you're set for an initial 4 Corsairs. If you see him building more, it's wise to build more Scourges. Corsairs own Mutalisks, and Scourges own Corsairs.
(It's always good to have a pack of Scourges when you see they're going Air. Just don't use them on Battlecruisers.)
When the Mutalisks are done, use them to kill the enemies mineral line. Don't worry about Photon Cannons or Spore Colonies, they can be easily killed. Make sure you keep building Mutalisks, expanding to a second Vespene Geyser if needed. Don't forget to upgrade Zergling Speed, it comes in handy. The Zerglings can serve as either a diversion or a backup attack.
Somewhere after you built the 6 Mutalisks it's wise to build the rest of the buildings (Hydra Den, Evolution Chamber), to help against counters. Also, make sure you upgrade Overlord Speed.
This strat has worked quite a lot of times for me. Eventually, you can upgrade the Mutalisks to Guardians, supported by either Scourges/Devourers or Scourges/Hydralisks (Scourges as a backup, against faster (Corsair, Wraith, Scout) or bigger (Battlecruiser, Carrier) units).
Did you know that a Wraith/Science Vessel combo is great against a Carrier Whore? I played a game once, and the guy kept on Carrier Whoring (it was a Fastest Monet map, on a local LAN-party). I was busy getting a lot of Wraiths to take out one of my enemies' Main (Nexus/Command Center/Hatchery, there were 7 of us in total, in the game, ffa), when he came attacking me. I had about 14 Wraiths, all with max upgrade and Cloak/Energy upgrades. And 2 Science vessels with Energy and EMP upgrades. I used EMP on the group, killed his Observer, and within 30 seconds, all his Carriers (12 +!!!) were dead.
Hope this help a bit/
__________________
I'm watching you...
:
- You're a dick, Mojo.
- And you're still a dick.
|
|