Ahem...my personal advice.
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Step one: gather a whole bunch of Mudokon pictures in all the poses you can imagine, including concept art AND rendered art. (TOGG is probably the best source for that)
Step two: Get a clean sheet of paper and two pencils, a dull soft one for shading and a sharp soft one for outlines. I usually use a 6B for shading and a 4B for outlines, but whenever I have loads of time on my hands, I use 8B. Can't find a better shading pencil than that.
Step three: Print out the pictures.
Step four: Create a mannequin. I would suggest starting with the head first. So, print out a huge picture of the head only, then take your pencil, and draw all sorts of shapes on that picture. Draw an egg shape around the head, circles for the eyes, triangle for the snout, blah blah blah, then add some lines that show relationship between features such as: a line showing the relation between the eyes, or a line showing the angle from the eyes to the nose and to the top of the head, stuff like that.
Step five: Do that on ALL of your pictures.
Step six: Now go ahead and copy all those to millions of separate drawings on your clean sheet of paper (you can even do one at a time if you wish). Copy ONLY the mannequin, or else the proportions will get messed up.
Step seven: After you copied the mannequin, start drawing an outline. Using the numerous lines, ovals, circles, triangles that you've drawn, try to sort of connect them (refer to the paper if necessary). After you've finished all of them, you should have a pretty good mental picture of the Mudokon head structure and proportions.
TO draw the body is a little more difficult. You need to figure out where all the muscles and bones and crap are, once again, I recommend using a mannequin...
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My Abe's Oddysee walkthrough
"Did you know I have a dart board with certain peoples pictures on it from OWF? I show my love for them in a special way." -ILoveHammy
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