En Reply
Good ideas there. Come to think of it, the lack of an Industrial campaign is a bit of an oversight. I'll start working on it. As for the Outlaw/Clakkerz thing, well neither really has the resources or organisation to field a significant army, unlike the Natives, who in game have several allies, a rich culture, natural resources, documented and deadly fighters, not to mention chant power, and the Magog Cartel, an extremely powerful and rich, highly organized group that has already demonstrated the ability and numbers to field a strong army. In any case, some Outlaw units are controllable by the Magog, and I'm working on a conquest mode where you can even hire gang bosses as additional heroes. The Moolah thing is just to make things a bit easier. I'm planning to replace (in Conquest Mode) the Industrialist resources with products, which are made from combos of the resources and a certain amount of Moolah must be allocated to production and advertising. Stay tuned. I should have the next update ready in a few days.
|