
05-10-2006, 05:56 PM
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Sleg
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: Apr 2006
: Australia
: 677
Rep Power: 20
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Well, I really hated that secret screen in the Paramonian Temple where when you rescued that last Mudokon rocks started falling from the sky. That supports my hypothesis that I posted earlier: you just gotta know that the rocks will start falling, before they start falling, and, well, roll up to the other edge of the screen before you chant.
The Boardroom was pretty easy, actually. You just had to find the little platform thingy...mind you, not even the guy who wrote the walkthrough found it.
While my friends kept complaining about the Stockyards, I had no trouble with them(Stockyards, I mean, not friends). What really got my goat though, was the Free-Fire Zone, with all those stupid stupid stupid secret areas.
Also, what I'm beginning to notice is the lack of realism in AO, and, probably, all the other games (which I haven't played). I'm really wondering, why would RuptureFarms and all those other environments have mines around the place? They were put there especially so that any old slig could trip on them and blow up? And the grendade machines, that the button might be pushed by a rebellious mudokon and the grenade thrown at any innocent slig?
What about the rock sacks in the Stockyards, which the sligs can't even reach? Were they put there exclusively for any escaped Mudokon to get their hands on?
Okay, now I'm rambling. I know it's just a game, but still?
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Sligs are stupid but will follow orders and stay out of mined zones.
The grenade machines...well maybe Flying sligs need to recharge sometimes
The rocksacks the gluks probably didn't know about since the Stockyards is actually pretty natural
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