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Hand of Odd was announced as being ‘in the works’ at the same time as Munch's Oddysee was, but what wasn't announced was the gradual focus on the latter as the production process went along. Hand of Odd simply fell off the radar. I honestly think Lorne is much more commited to storytelling games. That makes me wonder about the purpose of Hand of Odd.
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I thought Hand of Odd was a great idea, and fits well for the creative living oddworld universe. As well as Lorne being a story teller, I think he's also good as a game designer. When I heard about early gameplay ideas on MO, it did sound like it contained some simulation and stragity elements . I think Hand Of Odd was influcenced around the gameplay ideas around MO, it's earlier screens could make anyone believe it's some kind of RTS game.
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"For us, it's not about muscle bound characters with big guns. It's about little guys "
~ Lorne Lanning 15/02/2000
"We knew there were more of us out there, and were gunna find them!" ~ Abe