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  #21  
03-04-2006, 06:47 PM
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TomFrogman
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: Nov 2005
: Australia
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You have to remember that Munch's Oddysee needed to be rushed along and drastically changed from its original concept and as such, it can be assumed that the original, dark intended atmosphere and amazing gameplay we've come to see present in other OWI games just wasn't able to meet time constraints. The character of Munch alone was never intended to be such a useless bastard in game with his transformation into Roid, via a Doctor Jekyll and Mr. Hyde type of relationship.

I think it could probably be assumed that methods of countering the Industrialists such as Native force and weaponry was left up to the fact that they did not have long enough to refine their gameplay and meet their intended criteria or standards.
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