ODDWORLD!:a place of comody or darkness?
Mates i dont know what these forums are all about... until i find out and learn more the ways of...oddworld forums,i would like to ask you 2 simple questions about the oddworld universe as a whole,we had dissagrement with my brother and i would like to make some things clear.
At the begining oddworld's old places was NECRUM-RUPTURE FARMS-SOULBROME FACILITY-MINES-SCRABANIA-PARAMONIA-MOSAIC TEMPLE and some other places where we had to hide in shadows in order to proced to the next level,we had to use the lifts to go up,go down,we had to yell:WORK! to the other lazy mudokons and we had to do many other activities that made the whole game an ODESSEY,its character was a dark one,and there was blood everywhere in some places (rupture farms)there were machineries everywhere and there was an atmosphere of fear....the mudokons were afraid of sligs and used as slaves!They wouldnt dare to even look at them...the whole world was drawn into violence and darkness and a great strungle for an exodus was making the game interesting.In munch's odessey the whole universe changes in a flash!NO violence NO strungle the mudokons are fighting the sligs while in the old games they couldnt even look at them,the industrialists are no longer as strong and dreadfull as they used to be...the NEW universe of oddworld is a cartoony one,although the scenario is one of the best scenarios i have ever seen in my life,the game doesnt represent oddworld as it should be... now the questions are this:
1.) do you like the new cartoony world of oddworld? (i am speaking for munch odessey not stranger's wrath)or do you prefer the old natural-violence world of the classic games of AO and AE?
2.)Munch is a stupid character,i would like to know if you like him or not...under my opinion he has made oddworld a cartoony happy place where the primitives mess around with industrialists, what's your opinion on the subject??
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