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  #27  
02-19-2006, 02:07 PM
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Slaveless
Outlaw Shooter
 
: Jan 2006
: At a thearpy session.
: 1,465
Rep Power: 20
Slaveless  (36)

:
The ones I'm talking about don't run off the edge. It happens when they are already walking in the edge's direction. It seems more like it distracts them, rather than scares them. It doesn't just happen with Abe. You can use a possessed Slig to do the same thing, and in the the secret area I mentioned, the sounds of the top Slig beating the Mudokons will also make the bottom Slig walk off the edge.
So sounds mess up walking programming? Really...

Anyway, how come I have to tell muds twice to follow me, to make them walk off edges?
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