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  #53  
01-20-2006, 12:15 PM
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Nate
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Rainbow of Flavour
 
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I maintain that it was first and foremost a gameplay feature that was then written and explained as a meaningful, cultural symbol.

That's what good game designers do; they make sure every game decision has a basis in the game-world.
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Spending as long as I do here, it's easy to forget that Oddworld has actual fans.