I played it, and ...
It just didn't feel like Oddworld to me.
Look at the fusing thing: rescuing fuzzles and fusing them into stronger fuzzles? That doesn't seem like Oddworld. The golden eggs? Doesn't seem like Oddworld. This game wasn't much of a challenge compared to its console counterpart (not very hard, granted, but still more of a challenge than the GBA version). The only Oddworld things in it were the characters, and the only new thing that seemed very Oddworld was the name of Break Wind Hill. I can't remember the name of the company on the hill ... so meh.
In any case, it was a decent game for a car trip, but ... didn't feel like Oddworld to me.
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