View Single Post
  #26  
12-22-2005, 01:11 PM
Wil's Avatar
Wil
Oddworld Administrator
Oddworld Inhabitant
 
: Apr 2001
: UK
: 13,534
Blog Entries: 39
Rep Power: 40
Wil  (9443)Wil  (9443)Wil  (9443)Wil  (9443)Wil  (9443)Wil  (9443)Wil  (9443)Wil  (9443)Wil  (9443)Wil  (9443)Wil  (9443)

:
Wow MAx.... I never knew OWI aren' in the movie industry also
That's not to say they won't comission and work with other companies to create films, but as it stands they're just a creativity-creating company with no in-house development.

:
Why did the make OSW IF IT WASN'T PART OF THE QUINTOLOGY?
Two reasons: following the market flop of Munch's Oddysee, Lorne and Microsoft agreed that the gaming climate was such that no game featuring a playable fish could be a commercial success, so a more desirable avatar was designed, which is Stranger. Additionally, the failure of Munch's Oddysee not only in profit-terms but in that it didn't live up to Lorne's own expectations of it meant that he wanted to step away from the Quintology emotionally until he felt technology progressed enough for him to feel he could express his epics sufficiently.

:
I dont understand at all, why doesnt nobody like Munch's Oddysee???
It was my favorite, favorite, favorite gmae of all. What was so wrong about it!
It had incredibly tedious and dull gameplay, childish controls and overly-cartoonish humour and sound effects. The story was confusing because large portions of the plot were unexplained. Nowhere in the game, for instance, does it say what the Raisin is, so gamers unfamiliar with Oddworld are left completely in the dark. SpooceShrub-collecting turned out to be a horrible idea, at least in the way it was implemented. It also lacked at least half of all the features OWI had promised gamers and fans, so upon receiving it they were all incredibly disappointed. The landscapes are drab and boring.

But if you like it, that's fine. The ability to look past shortcomings is a blessing.
__________________

Reply With Quote