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11-30-2005, 06:47 PM
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Dipstikk
The Junk Food Junkie
 
: Nov 2002
: IN MY IMPENETRABLE FORTRESS
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Abe's Oddysee

THE GOOD
-Compelling storyline
-A breath of fresh air from the mainstream shit
-Really great designs

THE BAD
-Couldn't understand a ****ing thing the Gluks said, nor the Sligs
-Abe seemed too alien when he spoke. I like him better as "just one of the guys"

THE ODD
Not sure what this area is for

Abe's Exoddus

THE GOOD

-Digging deeper into the history and culture of the Mudokons, as well as getting deeper into the Magog society
-Glukkons actually SPOKE IN LEDGABLE SENTENCES, as well as having new accents (as did Sligs)
-Abe seems more "down to Oddworld" as opposed to having the droll personality of an alien. One-a da boiz.
-ALF.
-Great new locations

THE BAD

-Posessing farts, while fun, doesn't make any sense.
-Fleeches are a PAIN IN THE ASS. Nice work, Vykkers Labs...
-Pretty much couldn't do jack shit with a posessed scrab.

Munch's Oddysee
THE GOOD

-Many wonderful new species (thank Farzad for that!)
-An interesting new character, Munch.
-Team gameplay

THE BAD (make some popcorn for this one)

-WAY too much of the cutesy shit
-Had no way of knowing how much damage your opponent was taking
-Posessed characters were REALLY weak, esp. the Sligs.
-The 3D took away from the surreality of the first two games.
-We were promised to see Abe's mom. WE DID NOT GET TO SEE ABE'S MOM.
-We were also promised a look into Molluck's trial. Again, that was a no-show.
-Meeps. OH, GOD these things pissed me off in so many ways. It's a SHEEP. It doesn't matter what you do to it's anatomy, it's a ****ing cartoony sheep.
-The one-leg trend. Munch was original. The Ratz I can stand. BUT NOT EVERYTHING IN THE GAME NEEDS TO BE UNIPODAL.
-Using a "z" as a plural for the "Ratz."
-Abe looked more like a stoner than the Abe we knew and loved.
-They cut a lot of awesome stuff from the game.
-It was too damn repetitive.
-Munch himself was way too slow.
-Abe stole most of the action
-That damn BOING noise that Munch made as he hopped.
-Fuzzle anatomy is just confusing.

Stranger's Wrath
THE GOOD

-Exploring a new region of Mudos
-I was really psyched over the Odd-western concept.
-The amount of things people say in the game
-Using Fuzzles as ammunition. HELL ****ING YES.
-The ending (I'm not gonna lie, I was in tears.)
-Stranger himself
-The music
-The "jail-rape" joke Duke made.
-The very presence of Oktigi.
-Doc. He reminds me of a really pale undertaker, with that hat of his.

THE BAD

-I played other games like this, and it almost seems like they don't quite understand what they're doing with this type of game (which, they probably didn't). No extra stuff, no "unlockables" menu or unlockables of any kind... pretty much cut-and-dry.
-No Multi-player mode. Not even an Xbox Live thing. THIS IS THE KIND OF THING THAT ALMOST DEFINATELY REQUIRES ONLINE GAMEPLAY!
-The game claims that the Outlaws are all one species, when they are clearly not. I seem to recall Kai (Sligslinger) telling me that the Outlaws did have species names at one time, but they never made it into the game.
-The Ammo looked like fat little armless Disney characters
-Chippunks serve NO NATURAL PURPOSE other than luring people to them and dying.
-Stranger's "HOO-AH!" was about as bad as Munch's hopping noise. Okay, yes. We know you're trying to show us how manly you are, Strange. Stop rubbing our noses in it.
-The design for a steef was basically a chimera. I don't find Chimera designs fun at all, and I only use them as a last resort.
(CHIMERA DESIGN= COMBINING 3 ANIMALS TO MAKE ONE CREATURE! GOD DAMN!)
-The repetitivity of the voices. Clakkers sounded the same, Wolvarks sounded the same, Outlaws sounded... you get the picture. Jo' Mama was basically a normal outlaw's voice, sped up and hightened a bit.
-The Clakkerz just piss me off. Period. AND STOP USING "Z" AS A MOTHER****ING PLURAL!
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Last edited by Dipstikk; 12-01-2005 at 10:23 AM..
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