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  #65  
10-02-2005, 04:13 AM
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Adder
Grubb Fisherman
 
: Oct 2002
: The nearest DDR machine
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Adder  (11)

I can't think of an easy way to start anything, and it's almost always the part you get stuck on for longest.

All I can think of is to be a little bit into the story when you start. That way, you can give a view of what's going on, then back-track to let people know why it's going on. (I've never played FF VII, but if I remember correctly it starts with something that you've got very little idea WHY you're doing it. Later in the game, you find out)

It's a pretty good way to grip the reader, since they start off with a little action and a few questions. They'll normaly keep reading to find out exactly what's happening... I hope.
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