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09-13-2005, 01:13 PM
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Chameleonic Lifeforms, No Thanks!
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: Oct 2002
: Merrie olde Englande
: 4,539
Rep Power: 27
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Trials of the Tribe
Well, now the happy holidays are over and we’re all looking for some way to distract ourselves from the real world, I decided it was time to lend a hand for this most noble cause… or something.
Anyway, this is the first RPG I’ve made but I’ve been planning it for about 24 hours so it should be good!
I’ll start by reminding everyone to read the RPG rules before starting, which can be found here: http://www.oddworldforums.net/showthread.php?t=11928
From there I’ll add the extra stuff:No controlling other people’s characters unless they give you permission. I would not advise completely placing your character into someone else’s control for any reason other than you want to leave but don’t want your characters to die. To note, agreeing to follow another character or asking them to lead you somewhere is giving them permission to move your character, or assume you’re following them.
Second, no official Oddworld characters, so no Abe or Bigface of Molluck and so on.
Lastly, don’t go running off on a one-man crusade, don’t go on your own mini adventure alone, try and involve other characters. Obviously you don’t have to have an escort everywhere you go, but don’t start writing a novel just about your characters.
As an extra, I would appreciate it if you have some RPG experience before starting here, just so it flows a little smoother. You don’t have to be an expert, as long as people can understand your posts easily enough, and can post frequently without breaking the rules I’m happy.
Anyway, time for the backstory, ya see…
The Mudakee Tribe lived reasonably happily in a forest to the Northwest of Mudos, until about 20 years go when a glukkon called Director Ghermin decided to build a factory in the middle of their hunting ground.
The tribe was willing to let him stay there, until they began catching all the animals in the surrounding area to use in his animal tesing lab (Ghermin's Vermin Learnin). With no animals left to hunt, the Mudakee Tribe had to begin raiding the factory for food. Many attempts were also made to break into the factory and blow it up. Over time about two thirds of the tribe were shot or captured on these raids. In the end the leaders of the tribe, the shaman, head warrior, head hunter and tribe chief decided the only choice was to move the tribe away and resettle elsewhere.
Unfortunately it appeared the industrialists had grown tired of the conflict and a few days before the planned move, a squad of sligs arrived at the village and in the way only sligs can, began shooting everything in sight.
This RPG begins the day after this slaughter ends, when the survivors of the attack begin to gather together and try and work out what to do next.
Alright, at the moment you can have a maximum of 3 characters, though this may change if the RPG proves successful. You can choose to be either a member of the tribe (mostly native and escapee mudokons but possibly with some native sligs or rebel sligs and vykkers, depending on how you feel) or part of the squad that attacked the village, the general industrial army types. Most of the squad has returned to the factory though there may be a few left behind, either lost in the fight or looking for survivors. This may also change if the RPG lasts; I might add people in the factory as well, but at the moment I don't want it getting too complicated.
Info you need for a character:
Name: [if you need help with this one you’re in the wrong forum mate]
Race: [native mudokon, industrial slig, escapee mudokon, and so on]
Age: [In earth terms, you don’t have to be too specific though]
Gender: [Male or female]
Position: [Their "job" or position in the tribe or squad or whatever]
Appearance: [distinguishing characteristics, the huge pulsating red spot on his nose, the scar across his chest]
Equipment: [what your character is carrying]
Bio: [characters life story and personality]
As a note, Spooce doesn’t grow in this forest so they don’t have any, sorry (its only cause I don’t know much about it, flippin Munch not coming out on PC!)
And I think that’s about it, we’ll start in a week or so when we have a few people joining.
_____________________
In the meantime, here are my characters:
Name: Cheddar Longwing
Race: Native mudokon shaman
Age: "A little older than my skin and a little younger than my mind." In other words, none of your business! Old.
Gender: Male
Position: Head Shaman
Appearance: Green skin, turning grey. Like all shaman he wears a mask, his is sort of like an upside-down triangle that splits up at the top. As well as the traditional loincloth, he also where’s a long blue-white cloak, which splits into two sections about halfway down. His feathers are surprisingly vibrant red, like fire, despite his age.
Equipment: Red/green triangular mask of a shaman, blue/white cloak that splits halfway down into two large sections, loincloth, wooden staff with a masquito trapped in solid nectar set in the top (like the flies in Jurassic Park.
Bio: Born and raised a native, Cheddar Longwing began training as a shaman at a very young age and was the chief shaman in the tribe before it was attacked. He can be rather irritable but is deeply upset by the destruction of the tribe. He is rather wise but can occasionally be a bit eccentric and too much into playing the character of Shaman.
Name: Albert
Race: Native mudokon
Age: 19
Gender: Male
Position: Young warrior/hunter
Appearance: Blue and purple rings in his feathers, wears a belt on his loincloth, scar of black skin on his right upper arm muscle.
Equipment: Two short knives in his belt, quiver of arrows on his back, bow slung over right shoulder. Sometimes wears a band of animal skin over his right upper arm to hide his scar.
Bio: A very versatile person meaning he acted both as a hunter and a warrior in the tribe, using a variety of weapons. He is well meaning and respectful to his superiors, maybe a little to much as he often becomes clumsy and nervous when come upon suddenly. He is rather self-conscious and often tries to hide the scar on his right arm. He is both suspicious and nervous that his left leg might be half-a-centimetre longer than his right.
Ok, feel free to join and we shall begin soon.
Last edited by Splat; 10-10-2005 at 01:02 AM..
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