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08-01-2005, 07:50 AM
big bro boogie
Sewer Sleg
 
: Jun 2003
: Netherlands
: 744
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big bro boogie  (10)

Well. That's what I thought in the first place. But OSW shows me improvement on the hardness of OWI games. At least it's getting better.

But trust me, most of the easyness comes with the quicksave.
Because you can choos where you wan't to return after your death.
This can be a safe place which actually was very hard to reach.
Which means you don't have to do it over again... and get shot.

The 1-shot-kill was just perfect, in my opinion.(I love puzzelling) But they abandoned it for (stupid-)55-brew-can-shot-kill instead.
In munch's oddysee the programmers were more like, fixated on 3d landscaping. Which turned out to be... nothing compared to other games anymore. They weren't doing very much on the gameplay and gamespeak and character thingies.
In other terms: "Munch kinda like flopped in gameplay, but the graphics (and critters) were okay."

I have a strange feeling that this has been discussed before.
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