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Alpha Centauri. Highly complex (but completely playable) PC turn-based uhm... I guess it would be called a strategy game (screw your RTSGs! >_<). Basically, you play as the leader of one of seven human factions that are all that's left of humanity (same old story, same old song and daaaance) and you must colonize and fight for survival in an intense and hostile alien world, wachataah! Okay. Now let me explain.
Although the game involves plenty of warfare (at first mainly with the indigenous alien monster worms, then later with the other human factions), it's not really a war game (unless you make it that way). You can choose how you want to allocate your resources, so you could play as a faction of warmongering brutes or you could devote your followers to pure research and gaining knowledge, or anywhere in between/any combination/so on and so forth. Ultimately you'll find that you need to keep yourself fairly oriented towards research and discovery, as this will give you the technology required to A) fulfill the primary goal of the game and B) equip your army with some sweet-ass weapons, G.
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Oh, I think I may have had that game at one point... I was trying to find information on it a short while ago, but I couldn't remember what it was called.
Anyway, one game that I quite liked that seemed to have very low publicity was Dark Reign. It's a real-time strategy game, and it had lots of neat behaviour options for the units, I.E. you could set things like damage tolerance, so that when a unit got damaged to a certain amount they would retreat for repairs.
It's also quite "mod-able" compared with some RTS games, it lets you build new units completely from scratch and set up all their properties, then you just use a simple text file to add them to the game. I'm intending to start making a mod for it shortly.