My real complaint with MO (which I still like and think is still a great game) in this case for environments there was some variety but not enough, especially what was orginally invisioned in the first gameplay demonstrations and videos we saw. Something along the lines of what Hand of Odd was going to deliver I suppose which was more of a Star Wars Galaxies or World of Warcraft feel, where the environment was completely open and you could choose to take any path to complete your objectives and drive the story.
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